The evilest beings aren't those who enjoy killing, it's those who enjoy watching others die. Kermy is one such creature. His fighting ability would be deadly on its own. But every flick of his jackhammer tongue—and every swing of his concrete claws—are laced with lethal poison. And that poison gets even more powerful the more crypto Kermy possesses. As a tadpole, Kermy would lure his victims in with a doe-eyed baby face. They'd bend down to give him a little pet, then fall backward stiff as a board. That's when Kermy would hop over and stare deeply into their eyes as they faded into oblivion. Then his tongue got longer, his baby face matured, and he went from a wolf in sheep's clothing to a straight up wolf. And that required more cunning, stealth, and agility. Right when you think you're alone, you'll feel your body start to numb, your mind start to get foggy, and as you fall, the world beings to fade away. That's when you see Kermy, his infatuation with your demise even deeper in his older age, and your crypto makes his poison even more toxic. When the Centrized arrived, Kermy immediately joined their team. Not only can he collect all the crypto and create the deadliest poison Crypta has ever known, but he can enjoy countless deaths in the process.
Moves Learnt by Leveling
These are the moves that Kermy learns as they level up and get stronger!
Accuracy: 100. A small wave flows towards your opponent's Hero causing damage.
- Learned AtLevel 1
Accuracy: 100. Your Hero lunges at your opponent's Hero and slices them causing damage.
- Learned AtLevel 2
Accuracy: 100. Your opponent's Hero is doused in deadly water causing half of damage done from the move previously used on you to be reflected onto your opponent's Hero.
- Learned AtLevel 5
Accuracy: 100. A blinding mist suddenly surrounds your opponent's Hero causing them to be blinded momentarily. This move lowers the accuracy of your opponent's Hero's next move by 30%.
- Learned AtLevel 8