Tern was made for a relaxing nature documentary. He spends most of his days peacefully munching leaves while wading into tranquil ponds. Schools of small fish skitter past his feet. His forest home is thick with multi-colored flora. And when the trees overhead leave enough space, you can see a crystal blue sky overhead. It's a dream existence, and Tern is the living, breathing version of relaxation as a result. That is, until the Centrized arrived. Then all bets are off. Suddenly, Tern's perfect home is under threat by an alien force. And a beast has been awakened. Now, Tern harnesses the powers and skills obtained from his homeland to face off against the Centrized in ways no other could. As a child, he learned the value of speed and agility. As a teenager, he developed his hunting cunning, able to look like foliage just long enough to strike. And as an adult, his friendly sparring matches with the area's best warriors honed his fighting ability. But it's the rage that truly fuels him. It's the anger at this invader's audacity to not just claim control over what isn't theirs, but to destroy it. If Tern has anything to say about it, that won't happen. It can't happen. And he fights like it never will.
Moves Learnt by Leveling
These are the moves that Tern learns as they level up and get stronger!
Accuracy: 100. Your Hero starts to absorb 5% of your opponent's Hero's Max HP.
- Learned AtLevel 12
Accuracy: 100. Sharp seeds are shot at your opponent's Hero. They cause damage and allow you to absorb 30% HP of the damage dealt to your opponent's Hero.
- Learned AtLevel 15
Accuracy: 100. Your Hero brings the blessing of nature towards your opponent's Hero. This causes the next move used by your opponent's Hero to do 50% less damage.
- Learned AtLevel 20
Accuracy: 100. Your Hero uses this move to reverse its own attack stat with its defense stat for 12 seconds.
- Learned AtLevel 25