Tide was probably the fastest swimmer in Caspad a few days after he was born. When he was 2, he swam the planet. By age 4, he broke the sound barrier underwater. And at the age of 6, he rescued 10,000 beings trapped in a flooded cave in around three days. That’s a life saved every half second. So by the time he became an adult, his speed was immeasurable, especially when combined with the movement of the Tides, which is where he got his nickname. What’s his birth name? No one remembers: he earned his nickname in the first week of existence. Somewhat ironically, the fastest swimmer on Crypta is one of the few residents of Caspad who can walk on land. Alongside Wiler, he’s pretty much all of Caspad’s frontline of defense. Thankfully, your tail doesn’t propel the fastest living creature without packing an outrageously powerful punch. One slap to the ground can cause an earthquake that created a tidal wave. One whip-crack through the air can create a wind strong enough to bring Mewhary crumbling to the ground. But at the end of the day, Tide’s first and only love is for the oceans, for the rivers, for the water and, yes, for the tides. So when a force descends to threaten that love, he and his tail are ready to turn the tide in Crypta’s favor.
Moves Learnt by Leveling
These are the moves that Tide learns as they level up and get stronger!
Accuracy: 100. A small wave flows towards your opponent's Hero causing damage.
- Learned AtLevel 1
Accuracy: 100. Your Hero clears their mind and focuses on their attack. This increases your Hero's attack by 30% for 30 seconds.
- Learned AtLevel 2
Accuracy: 100. Your opponent's Hero is doused in deadly water causing half of damage done from the move previously used on you to be reflected onto your opponent's Hero.
- Learned AtLevel 5
Accuracy: 100. A blinding mist suddenly surrounds your opponent's Hero causing them to be blinded momentarily. This move lowers the accuracy of your opponent's Hero's next move by 30%.
- Learned AtLevel 8