Tide was probably the fastest swimmer in Caspad a few days after he was born. When he was 2, he swam the planet. By age 4, he broke the sound barrier underwater. And at the age of 6, he rescued 10,000 beings trapped in a flooded cave in around three days. That’s a life saved every half second. So by the time he became an adult, his speed was immeasurable, especially when combined with the movement of the Tides, which is where he got his nickname. What’s his birth name? No one remembers: he earned his nickname in the first week of existence. Somewhat ironically, the fastest swimmer on Crypta is one of the few residents of Caspad who can walk on land. Alongside Wiler, he’s pretty much all of Caspad’s frontline of defense. Thankfully, your tail doesn’t propel the fastest living creature without packing an outrageously powerful punch. One slap to the ground can cause an earthquake that created a tidal wave. One whip-crack through the air can create a wind strong enough to bring Mewhary crumbling to the ground. But at the end of the day, Tide’s first and only love is for the oceans, for the rivers, for the water and, yes, for the tides. So when a force descends to threaten that love, he and his tail are ready to turn the tide in Crypta’s favor.
Moves Learnt by Leveling
These are the moves that Tide learns as they level up and get stronger!
Accuracy: 100. A large wave starts rushing towards your opponent's Hero. This move has a 25% chance of doing double damage.
- Learned AtLevel 13
Accuracy: 100. A strong whirlpool starts forming underneath your opponent's Hero causing damage.
- Learned AtLevel 18
Accuracy: 100. A snowball is sent towards your opponent's Hero causing damage. If this move is used back to back, the second use will deal double damage.
- Learned AtLevel 23
Accuracy: 100. The wind suddenly speeds up and a storms starts to form causing damage to your opponent's Hero. This move has a 50% chance to increase the critical chance by 40% for 15 seconds.
- Learned AtLevel 28